Nicht aus der Schweiz? Besuchen Sie lehmanns.de

Photorealistic Materials and Textures in Blender Cycles (eBook)

Create impressive production-ready projects using one of the most powerful rendering engines

(Autor)

eBook Download: EPUB
2023 | 1. Auflage
394 Seiten
Packt Publishing (Verlag)
978-1-80512-734-5 (ISBN)

Lese- und Medienproben

Photorealistic Materials and Textures in Blender Cycles -  Arijan Belec
Systemvoraussetzungen
28,79 inkl. MwSt
(CHF 28,10)
Der eBook-Verkauf erfolgt durch die Lehmanns Media GmbH (Berlin) zum Preis in Euro inkl. MwSt.
  • Download sofort lieferbar
  • Zahlungsarten anzeigen

Blender is one of the most versatile tools in the 3D software industry, and with a growing audience and constantly expanding set of features, it has become more powerful, useful, and in demand than ever before. This updated fourth edition of Photorealistic Materials and Textures in Blender Cycles is an all-inclusive guide to procedural texturing, rendering, and designing materials in Blender, covering all aspects of the 3D texturing workflow.
The book begins by introducing you to Blender's material nodes and material property functions, and then helps you create photorealistic textures by understanding texture maps and mapping them to 3D models. As you advance, you'll learn to design high-quality environments and lighting using HDRIs and Blender's lighting options. By exploring, breaking down, and studying the underlying mechanics that allow you to develop these elements, you'll create any material, texture, or environment and use it to improve your artwork and present them in a professional way. Finally, you'll discover how to correctly set up scenes and render settings, and get to grips with the key elements of achieving realism.
By the end of this book, you'll have gained a solid understanding of materials, textures, shading, lighting, rendering, and all the critical aspects of achieving the highest quality with your 3D artwork.


Master texturing and rendering to create realistic materials in Blender like a pro by exploring the various tools and workflows and understanding the underlying mechanism of realismKey FeaturesUnderstand the underlying workings in Blender that allow the creation of materials and texturesMasterfully render and present your 3D artwork by simulating highly realistic environments, lights, and visual effects in CyclesPurchase of the print or Kindle book includes a free PDF eBookBook DescriptionBlender is one of the most versatile tools in the 3D software industry, and with a growing audience and constantly expanding set of features, it has become more powerful, useful, and in demand than ever before. This updated fourth edition of Photorealistic Materials and Textures in Blender Cycles is an all-inclusive guide to procedural texturing, rendering, and designing materials in Blender, covering all aspects of the 3D texturing workflow. The book begins by introducing you to Blender s material nodes and material property functions, and then helps you create photorealistic textures by understanding texture maps and mapping them to 3D models. As you advance, you ll learn to design high-quality environments and lighting using HDRIs and Blender s lighting options. By exploring, breaking down, and studying the underlying mechanics that allow you to develop these elements, you ll create any material, texture, or environment and use it to improve your artwork and present them in a professional way. Finally, you ll discover how to correctly set up scenes and render settings, and get to grips with the key elements of achieving realism. By the end of this book, you ll have gained a solid understanding of materials, textures, shading, lighting, rendering, and all the critical aspects of achieving the highest quality with your 3D artwork.What you will learnCreate realistic materials in Blender using material nodesUnderstand physically based rendering (PBR) materials to create high-quality texturesComplete a 3D model design with materials by correctly mapping texturesHarness Blender s texture painting features to create custom texturesCreate realistic lighting and HDRI environments for your modelsControl, animate, and optimize the 3D camera to prepare your scenesRender your scenes into beautiful artworkWho this book is forIf you want to learn how to create high-quality materials, textures, and renders to enhance your Blender skills and become a professional 3D artist, then this book is for you. Game developers, 3D artists, architects, animators, freelancers, and other professionals who aim for realism, quality, and aesthetics will also find this book useful. Although no previous material or texturing knowledge is required, a basic understanding of the Blender UI and modeling experience will help you make the most of this book.]]>
Erscheint lt. Verlag 31.10.2023
Sprache englisch
Themenwelt Informatik Grafik / Design Blender
Mathematik / Informatik Informatik Theorie / Studium
ISBN-10 1-80512-734-9 / 1805127349
ISBN-13 978-1-80512-734-5 / 9781805127345
Haben Sie eine Frage zum Produkt?
EPUBEPUB (Adobe DRM)

Kopierschutz: Adobe-DRM
Adobe-DRM ist ein Kopierschutz, der das eBook vor Mißbrauch schützen soll. Dabei wird das eBook bereits beim Download auf Ihre persönliche Adobe-ID autorisiert. Lesen können Sie das eBook dann nur auf den Geräten, welche ebenfalls auf Ihre Adobe-ID registriert sind.
Details zum Adobe-DRM

Dateiformat: EPUB (Electronic Publication)
EPUB ist ein offener Standard für eBooks und eignet sich besonders zur Darstellung von Belle­tristik und Sach­büchern. Der Fließ­text wird dynamisch an die Display- und Schrift­größe ange­passt. Auch für mobile Lese­geräte ist EPUB daher gut geeignet.

Systemvoraussetzungen:
PC/Mac: Mit einem PC oder Mac können Sie dieses eBook lesen. Sie benötigen eine Adobe-ID und die Software Adobe Digital Editions (kostenlos). Von der Benutzung der OverDrive Media Console raten wir Ihnen ab. Erfahrungsgemäß treten hier gehäuft Probleme mit dem Adobe DRM auf.
eReader: Dieses eBook kann mit (fast) allen eBook-Readern gelesen werden. Mit dem amazon-Kindle ist es aber nicht kompatibel.
Smartphone/Tablet: Egal ob Apple oder Android, dieses eBook können Sie lesen. Sie benötigen eine Adobe-ID sowie eine kostenlose App.
Geräteliste und zusätzliche Hinweise

Buying eBooks from abroad
For tax law reasons we can sell eBooks just within Germany and Switzerland. Regrettably we cannot fulfill eBook-orders from other countries.

Mehr entdecken
aus dem Bereich