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Streaming Media Demystified - Michael Topic

Streaming Media Demystified

(Autor)

Buch | Softcover
525 Seiten
2002
McGraw-Hill Professional (Verlag)
978-0-07-138877-1 (ISBN)
CHF 89,95 inkl. MwSt
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Offers a way to get the lowdown on the streaming video over the Internet (both wired and wireless) - this work examines the technologies, protocols, and business models on this happening in the world of video and telecom. It includes Internet protocols for delivering streaming media, and audio and video compression schemes.
The experts predict that the opening of broadcast Internet connections and 3G wireless capabilities will drive the adoption of streaming media to 75 per cent of all broadcasting and e-commerce firms by the end of 2003. Author Mark Topic offers the fast, reliable, and painless way to get the lowdown on the streaming video over the Internet (both wired and wireless) - he thoroughly examines the technologies, protocols, and business models on this next giant happening in the world of video and telecom. It includes Internet protocols for delivering streaming media, and audio and video compression schemes. It covers MPEG-4 and MPEG-7, discusses digital rights management, and details Metadata.

Michael Topic (Guildford, UK) is CEO of Imaginative Engineering Ltd., a developer of streaming media encoders and provider of digital media consulting services. He has previously served as an engineering manager at Tektronix UK and is the author of Streaming Media Demystified.

Chapter 1:
Introduction Chapter 2:
The Medium 2.1 What is Streaming Media? 2.2 How Does Streaming Media Work? 2.3 Why Was Streaming Media Invented? 2.4 Why is Streaming Media Better? 2.5 Who is Driving Streaming Media's Innovations? 2.6 What's Wrong with Streaming Media? 2.7 When Will Streaming Media Be Ready for Prime Time? Chapter 3:
The Audience 3.1 Who Will Watch? 3.2 How Will We Watch Streaming Media? 3.4 When Will We Watch? 3.5 Why Watch Streaming Media? 3.6 What Will We Watch? Chapter 4:
The Business 4.1 How Will Anyone Make Money With Streaming Media? 4.2 Who Will Make Money? 4.3 When Will Streaming Media Make Money? 4.4 Why Will Streaming Media Make Money? Chapter 5:
Upsides - Downsides 5.1 How Significant is Streaming Media? 5.2 What Could Go Wrong? Conclusion Appendix A: MPEG-4 Profiles Visual Profiles Audio Profiles Graphics Profiles Scene Graph Profiles Appendix B: MPEG-2 and MPEG-4 Coding Compared Appendix C: Audio and Video Sweetening Techniques Audio Sweetening Video Sweetening Appendix D: Real World Streaming Media Encoding Encoding Machines Software-Based Encoding Tools Encoding Labs Precompression Signal Conditioners Video Capture Cards Appendix E: Video and Audio Compression Introduction Transform Coding The JPEG Standard The MPEG Standard How MPEG-2 Was Tuned for High Quality of Experience MPEG-4 Video Compression Concatenation Digital Audio Data Compression References Glossary Sources Bibliography Index

Erscheint lt. Verlag 16.7.2002
Zusatzinfo 85 Illustrations, unspecified
Sprache englisch
Maße 180 x 229 mm
Gewicht 873 g
Themenwelt Informatik Grafik / Design Film- / Video-Bearbeitung
Mathematik / Informatik Informatik Web / Internet
ISBN-10 0-07-138877-X / 007138877X
ISBN-13 978-0-07-138877-1 / 9780071388771
Zustand Neuware
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