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HTML5 in Action - Rob Crowther, Joe Lennon, Ash Blue, Greg Wanish

HTML5 in Action

Buch | Softcover
466 Seiten
2014
Manning Publications (Verlag)
978-1-61729-049-7 (ISBN)
CHF 53,80 inkl. MwSt
A practical hands-on guide to one of the hottest topics in Web development that provides a complete introduction to using HTML5. It provides thorough coverage of the new features with easy-to-follow examples to implement changes in applications on day one.
HTML5 in Action provides a complete introduction to web development using HTML5. It explores the HTML5 specification through real-world examples and code samples. It earns the name "in Action" by giving you the practical, hands-on guidance you'll need to confidently build the sites and applications you—and your clients—have been wanting for years.

This book concentrates on new HTML5 features and assumes you are familiar with standard HTML.

  • Easy-to-follow guide
  • Real-world examples
  • Complete coverage of HTML5


HTML5 is one of the hottest topics in the Web development community and it is unlikely to change any time soon. Developers are keen on using a cross-platform method of development, and HTML5 fits the bill perfectly.

Along with supporting technologies like CSS3, SVG, and JavaScript, it gives web developers powerful new features like local storage, better audio and video support, and standards-driven mobile application development. HTML5 in Action is a practical hands-on guide that provides a complete introduction to web development using HTML5. It provides thorough coverage of the various new features included in HTML5, from web forms and offline applications to 2D Canvas.

The easy-to-follow examples ensure that readers can start using these features in their own applications on day one.

Rob Crowther is a web developer and blogger from London, UK, and the author of Manning's Hello! HTML5 and CSS3.

Joe Lennon is an enterprise mobile application developer from Ireland.

Greg Wanish is an independent developer of client-side web and e-commerce applications. He also designs and sells a line of graphic and message t-shirts.

Ash Blue is the developer for game dev studio Clever Crow Games. As an indie developer, he utilizes HTML5 to distribute games to several different platforms. In the past, he has developed robust front-end architecture and application solutions for companies such as Hasbro, Tastemaker, and Wikia. His blog is at blueashes.com.

foreword
preface
acknowledgments
about this book

Part 1 Introduction

Chapter 1 HTML5: from documents to applications
Exploring the markup: a whirlwind tour of HTML5
Beyond the markup: additional web standards
The HTML5 DOM APIs
Additional APIs and specifications
Summary

Part 2 Browser-based apps

Chapter 2 Form creation: input widgets, data binding, and data validation
Previewing the form and gathering prerequisites
Building a form’s user interface
Calculating totals and displaying form output
Checking form input data with the Constraint Validation API
Providing fallbacks for unsupported browsers
Summary
Chapter 3 File editing and management: rich formatting, file storage, drag and drop
The Super HTML5 Editor: application overview, prerequisites, and first steps
Rich-text editing and geolocation
Managing files locally: the File System, Quota Management, File, and File Writer APIs
Adding drag-and-drop interactivity
Summary
Chapter 4 Messaging: communicating to and from scripts in HTML5
Server-sent events (SSE)
Using WebSockets to build a real-time messaging web app
Messaging on the client side
Summary
Chapter 5 Mobile applications: client storage and offline execution
My Tasks: application overview, prerequisites, and first steps
Managing data with the Web Storage API
Managing data using IndexedDB
Creating a web application that works offline: using the application cache manifest
Summary

Part 3 Interactive graphics, media, and gaming...

Chapter 6 2D Canvas: low-level, 2D graphics rendering
Canvas basics
Creating a Canvas game
Breathing life into Canvas elements
Polishing Canvas games
Summary
Chapter 7 SVG: responsive in-browser graphics
How bitmap and vector graphics compare
Starting SVG Aliens with XML
Adding JavaScript for interactivity
Summary
Chapter 8 Video and audio: playing media in the browser
Playing video with HTML5
Controlling videos with the HTMLMediaElement interface
Specifying multiple formats with the element
Combining user input with video to build a telestrator
Summary
Chapter 9 WebGL: 3D application development
Building a WebGL engine
Communicating with a graphics card
Putting it all together: creating Geometry Destroyer
Summary

appendix A HTML5 and related specifications
appendix B HTML5 API reference
appendix C Installing PHP and MySQL
appendix D Computer networking primer
appendix E Setting up Node.js
appendix F Channel messaging
appendix G Tools and libraries
appendix H Encoding with FFmpeg
appendix I HTML next
appendix J Links and references

index

Verlagsort New York
Sprache englisch
Gewicht 914 g
Einbandart kartoniert
Themenwelt Informatik Web / Internet HTML / CSS
Informatik Web / Internet Web Design / Usability
ISBN-10 1-61729-049-1 / 1617290491
ISBN-13 978-1-61729-049-7 / 9781617290497
Zustand Neuware
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