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3D Asset Creating Pipeline Using Maya and Mudbox

(Autor)

Buch | Softcover
552 Seiten
2026
Productivity Press (Verlag)
978-1-4987-8767-3 (ISBN)
CHF 67,95 inkl. MwSt
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This book covers methods to create polygonal and NURBS objects with techniques to add and modify objects and add detail through a number of methods.
This book covers methods to create polygonal and NURBS objects with techniques to add and modify objects and add detail through a number of methods including: inserting edges, extruding, deforming and input modification. Also included is improving topology, creating UV layouts, digital sculpting techniques, subdivision and raycasting methods of map extraction. Final sections cover complete creation of a custom skeleton with all controls and driver/driven keys, animation, motion paths and final rendering. Designed to introduce readers to a wide variety of industry leading techniques that are used both in games and cinema. Concepts in this book are the same used in major companies everywhere.

Key Features



Learn how to create interesting models from primitive shapes in an easy-to-follow, class-room tested, consistent method.
Explore all the major requirements to creating highly detailed models.
Use industry standard tools for modeling and rigging animation.
Included are key chapter objectives fro students and supplemental objectives for instructors to modify.
Each lesson builds on the prior lessons so there is constant reinforcement while moving forward, including examples for each lesson available from each save point.

Andrew Sanders graduated from Wayne Community College in Goldsboro, NC with a degree in Simulation and Game Design. He has interned at Figure 8 Technologies as a game programmer and has also worked at Epic Games in the Engine Quality Assurance department before returning to Wanye Community College to teach Level Design and 3D Modeling/Animation. The techniques used in his books were designed from the methods observed at Epic, along with subsequent Podcasts, videos, and teaching. Andrew is the author of An Introduction to Unreal Engine 4, published by CRC Press/A K Peters.

About Autodesk Maya. Project I. Lesson 1: Exploring the Maya Interface. Lesson 2: Creating a New Project. Lesson 3: Preparing Our Initial Scene. Lesson 4: Modifying Base Geometry. Lesson 5: Complex Shapes and Textures. Lesson 6: Creating a UV Set. Lesson 7: Material Creation Using Textures. Lesson 8: Using Curves to Create Objects. Lesson 9: Using Deformers. Lesson 10: Cleaning the Scene Through the Outliner. Project II. Lesson 11: Putting it All Together. Lesson 12: Introduction to Mudbox. Lesson 13: Improving Detail Through Scultping. Lesson 14: Creating a Skeleton. Lesson 15: Inverse Kinematics vs. Forward Kinematics. Lesson 16: Creating Skeletal Controls. Lesson 17: Skinning the Character. Project III. Lesson 18: Grouping Components. Lesson 19: Creating Custom Attributes. Lesson 20: Using Driver/Driven Keys. Lesson 21: Creating Initial Keyframes. Lesson 22: Refining Keyframes. Lesson 23: Cleaning-Up Animation Curves Using the Graph Editor. Lesson 24: Motion Paths. Project IV. Lesson 25: Prepping the Scene for Final Render. Lesson 26: Improving the Lighting. Lesson 27: Rendering.

Erscheinungsdatum
Zusatzinfo 75 Illustrations, color
Verlagsort Portland
Sprache englisch
Maße 156 x 234 mm
Themenwelt Kunst / Musik / Theater
Informatik Grafik / Design Film- / Video-Bearbeitung
Informatik Grafik / Design Maya
ISBN-10 1-4987-8767-3 / 1498787673
ISBN-13 978-1-4987-8767-3 / 9781498787673
Zustand Neuware
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