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Power Play - George E. Osborn

Power Play

Video Games, Politics and the Battle for Global Influence
Buch | Hardcover
400 Seiten
2026
Wildfire (Verlag)
978-1-0354-2328-6 (ISBN)
CHF 38,40 inkl. MwSt
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For readers of Chip War and The Future of Geography, Power Play is an urgent exploration of the way that states, powers and organisations are battling to shape society and the world around us through video games and the communities who play them.
Why is the Crown Prince of Saudi Arabia, Mohammed bin Salman, the chair of a video games business?
How is Russia using video games to wage an information war against Ukraine?
And how have online game communities helped Donald Trump to win the White House . . . twice?

Power Play is the story of how the world's biggest entertainment medium transformed into a channel for influence that is changing the world around us.

Written by games industry expert George E. Osborn, Power Play explores how video games transformed from an entertainment product into an ecosystem that connects billions of people across the globe, creating a space ripe for influence.

And while democracies have underestimated the importance of games, authoritarians, extremists, and populists haven't. They are winning the battle for control over one of the world's most powerful spheres of influence.

From exploring why China has censored online games to explaining how toxic video game communities have transformed terror, Power Play explains how video games and the communities around them are being weaponised for political purposes.

Supported by the insight of dozens of world-leading academics, journalists, political officials, and industry experts, Power Play is the vital guide for understanding this new frontier for political influence, and what we need to do about it.

George E. Osborn is a leading expert on the video game industry with over a decade and a half experience explaining games to the wider world. He has previously worked as Head of Campaigns and Communications at Ukie, the UK video games trade association, where he advised politicians, business leaders and the public on the industry and its political, economic and social impact. George has been featured across the media, including The Guardian, Sky News, The New York Times, BBC World Service, Politico and Gamesindustry.biz. He is the creator of the Video Game Industry Memo newsletter, and founder of video game consulting business Half-Space Consulting.

Erscheint lt. Verlag 18.6.2026
Verlagsort London
Sprache englisch
Maße 156 x 240 mm
Themenwelt Wirtschaft Betriebswirtschaft / Management Marketing / Vertrieb
Wirtschaft Betriebswirtschaft / Management Wirtschaftsinformatik
ISBN-10 1-0354-2328-6 / 1035423286
ISBN-13 978-1-0354-2328-6 / 9781035423286
Zustand Neuware
Informationen gemäß Produktsicherheitsverordnung (GPSR)
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