Mathematics
Seiten
2007
Facts on File Inc (Verlag)
978-0-8160-5750-4 (ISBN)
Facts on File Inc (Verlag)
978-0-8160-5750-4 (ISBN)
- Titel z.Zt. nicht lieferbar
- Versandkostenfrei
- Auch auf Rechnung
- Artikel merken
For most people, mathematics is an abstraction with little connection to the ""real"" universe. But some mathematicians have discovered relatively simple yet exceedingly powerful patterns that yield insight into aspects of natural and human behavior. This work presents 10 essays that profile the minds behind such patterns.
For most people, mathematics is an abstraction with little connection to the ""real"" universe. But some mathematicians have discovered relatively simple yet exceedingly powerful patterns that yield insight into aspects of natural and human behavior. ""Mathematics"" presents 10 essays that profile the minds behind such patterns, many of which have surfaced in recent popular culture. Meet Leonardo of Pisa, who worked with Fibonacci numbers and the ""Golden Section""; John von Neumann and John Nash, proponents of game theory; Edward Lorentz, who developed chaos theory; and Sid Meier, who has created award-winning computer games, such as Gettysburg and SimGolf, and five other mathematicians. Although the ideas explored here may produce complex results, they are inherently simple in concept, making them appealing, accessible vehicles for acquainting students with the human side of mathematics.
For most people, mathematics is an abstraction with little connection to the ""real"" universe. But some mathematicians have discovered relatively simple yet exceedingly powerful patterns that yield insight into aspects of natural and human behavior. ""Mathematics"" presents 10 essays that profile the minds behind such patterns, many of which have surfaced in recent popular culture. Meet Leonardo of Pisa, who worked with Fibonacci numbers and the ""Golden Section""; John von Neumann and John Nash, proponents of game theory; Edward Lorentz, who developed chaos theory; and Sid Meier, who has created award-winning computer games, such as Gettysburg and SimGolf, and five other mathematicians. Although the ideas explored here may produce complex results, they are inherently simple in concept, making them appealing, accessible vehicles for acquainting students with the human side of mathematics.
| Erscheint lt. Verlag | 30.7.2007 |
|---|---|
| Reihe/Serie | Milestones in Discovery and Invention |
| Zusatzinfo | illustrations |
| Verlagsort | New York |
| Sprache | englisch |
| Maße | 159 x 232 mm |
| Gewicht | 430 g |
| Themenwelt | Schulbuch / Wörterbuch |
| Mathematik / Informatik ► Mathematik ► Geschichte der Mathematik | |
| ISBN-10 | 0-8160-5750-8 / 0816057508 |
| ISBN-13 | 978-0-8160-5750-4 / 9780816057504 |
| Zustand | Neuware |
| Informationen gemäß Produktsicherheitsverordnung (GPSR) | |
| Haben Sie eine Frage zum Produkt? |
Mehr entdecken
aus dem Bereich
aus dem Bereich
a global history of Mathematics & its Unsung Trailblazers
Buch | Softcover (2024)
Penguin Books Ltd (Verlag)
CHF 22,65
How We Navigate the World Through Numbers
Buch | Softcover (2025)
Picador (Verlag)
CHF 22,65