Storytelling in Video Games
The Art of the Digital Narrative
Seiten
2017
McFarland & Co Inc (Verlag)
978-1-4766-6876-5 (ISBN)
McFarland & Co Inc (Verlag)
978-1-4766-6876-5 (ISBN)
Explores video games as important cultural artifacts and as sources of powerful, compelling storytelling. It begins by considering the fundamental structures of video games. The book then moves from the theoretical to the practical by considering numerous modern games and the stories they tell through careful, considered analysis of each title's story.
Beginning with the structural features of design and play, this book explores video games as both compelling examples of story-telling and important cultural artifacts.
The author analyzes fundamentals like immersion, world building and player agency and their role in crafting narratives in the Mass Effect series, BioShock, The Last of Us, Fallout 4 and many more. The text-focused "visual novel" genre is discussed as a form of interactive fiction.
Beginning with the structural features of design and play, this book explores video games as both compelling examples of story-telling and important cultural artifacts.
The author analyzes fundamentals like immersion, world building and player agency and their role in crafting narratives in the Mass Effect series, BioShock, The Last of Us, Fallout 4 and many more. The text-focused "visual novel" genre is discussed as a form of interactive fiction.
Amy M. Green is an assistant professor-in-residence at the University of Nevada, Las Vegas. Her work with video games has appeared in numerous academic journals, public speaking engagements, and a TEDxTalk. Series editor Matthew Wilhelm Kapell teaches American studies, anthropology, and writing at Pace University in New York.
Table of Contents
Preface
1. Digital Storytelling and the Importance of Play
2. Structural Features of Digital Stories: Agency, Immersion and World Building
3. The Primacy of Story Part 1: Long-Form Storytelling in Digital Narratives
4. The Primacy of Story Part 2: Shorter Playtimes, Profound Storytelling
5. Video Game Study and the Higher Education Classroom
Chapter Notes
Works Cited
Index
| Erscheinungsdatum | 31.01.2018 |
|---|---|
| Reihe/Serie | Studies in Gaming |
| Zusatzinfo | notes, bibliography, index |
| Verlagsort | Jefferson, NC |
| Sprache | englisch |
| Maße | 152 x 229 mm |
| Gewicht | 299 g |
| Themenwelt | Sachbuch/Ratgeber ► Freizeit / Hobby |
| Schulbuch / Wörterbuch ► Wörterbuch / Fremdsprachen | |
| Geisteswissenschaften ► Sprach- / Literaturwissenschaft ► Anglistik / Amerikanistik | |
| Mathematik / Informatik ► Informatik ► Web / Internet | |
| Informatik ► Weitere Themen ► Computerspiele | |
| Sozialwissenschaften ► Kommunikation / Medien | |
| ISBN-10 | 1-4766-6876-0 / 1476668760 |
| ISBN-13 | 978-1-4766-6876-5 / 9781476668765 |
| Zustand | Neuware |
| Informationen gemäß Produktsicherheitsverordnung (GPSR) | |
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