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Next-Generation Gamemaking - Robert Ciesla

Next-Generation Gamemaking

A Beginner’s Guide to GameMaker

(Autor)

Buch | Softcover
419 Seiten
2025
Apress (Verlag)
979-8-8688-1777-9 (ISBN)
CHF 82,35 inkl. MwSt
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Grasp the concepts of creating games with GameMaker and the various features of the engine to create your first game. The book promotes critical thinking, problem solving, and creativity, making the process both engaging and effective.


At 25 years old in 2024, GameMaker is still a hugely popular tool. It is considered one of the finest approaches for 2D game creation. The engine is behind dozens of hit titles including Hotline Miami, Undertale, Katana Zero, and Nuclear Throne. GameMaker offers both a visual and a code-based approach for game development and is a great tool for beginners. 


Next Generation Gamemaking demonstrates all the latest techniques and technologies made available in the GameMaker ecosystem but does so in a very understandable way. This very hands-on title is also of interest to educators as well as anyone else interested in the subject matter. No prior programming experience is needed.


You Will




Learn how to create 2D-based video games and export them for all supported platforms (e.g.Windows, macOS, PS5 etc.)
Understand the basics (and some advanced features) of game making language (GML)
Learn the ins and outs of GameMaker's mighty physics-system
Gain experience of game testing and debugging


Who Is This Book For


Beginners with little to no experience with GameMaker who are interested in starting the game development journey with this well-established engine.

Robert Ciesla is an author from Helsinki, Finland. He has a BA in Journalism, an MA in Intercultural Encounters, and a keen interest for writing urban fiction and cinematography. Robert is the author of seven non-fiction books. His official website is at www.robertciesla.com

Chapter 1: A Quarter-century of GameMaker.- Chapter 2: Game Logic with GML- Chapter 3: Core GameMaker Visual Functions.- Chapter 4: Audio, More on Keyboards, and Particles.- Chapter 5: Cameras, Layers, and Tilesets.- Chapter 6: Spatial Audio, Motion Planning, and Paths.- Chapter 7: Physics in GameMaker.- Chapter 8: Sequences, Audio Effects, and Gamepads.- Chapter 9: Debugging and Sharing Your Game.- Chapter 10: Advanced Events and Assorted Superior Techniques.- Appendix.

Erscheint lt. Verlag 12.2.2026
Zusatzinfo 92 Illustrations, black and white
Verlagsort Berkley
Sprache englisch
Maße 178 x 254 mm
Themenwelt Informatik Software Entwicklung Spieleprogrammierung
Schlagworte 2D game creation • Debugging • Game Design • GameMaker • Game Testing • gml
ISBN-13 979-8-8688-1777-9 / 9798868817779
Zustand Neuware
Informationen gemäß Produktsicherheitsverordnung (GPSR)
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