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Game Development with Blender and Godot - Kumsal Obuz

Game Development with Blender and Godot

Leverage the combined power of Blender and Godot for building a point-and-click adventure game

(Autor)

Buch | Softcover
330 Seiten
2022
Packt Publishing Limited (Verlag)
978-1-80181-602-1 (ISBN)
CHF 78,50 inkl. MwSt
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This book is a comprehensive introduction to Blender and Godot, helping you understand how to leverage the abilities of these two technologies to create dynamic, interactive, and engaging games. By the end of the book, you will have a seamless workflow between Blender and Godot which you can use to create your own games from scratch.
Understand how to use one of the most popular 3D modeling software and advanced game engines to create a seamless workflow between the two and produce dynamic games

Key Features

Learn how to create, rig, and animate 3D low-poly models in Blender
Discover the 3D workflow of Godot Engine and understand how to enhance your models
Use modeling and game design skills to create a dynamic point-and-click game

Book DescriptionGame Development with Blender and Godot is a comprehensive introduction for those new to building 3D models and games, allowing you to leverage the abilities of these two technologies to create dynamic, interactive, and engaging games.

This book will start by focusing on what low-poly modeling is, before showing you how to use Blender to create, rig, and animate your models. You will also polish these assets until they're game-ready, making it easy for you to import them into Godot and use them effectively and efficiently. Next, you will use the game engine to design scenes, work with light and shadows, and transform your 3D models into interactive, controllable assets.

By the end of this book, you will have a seamless workflow between Blender and Godot which is specifically geared toward game development. Alongside, you'll also be building a point-and-click adventure game following the instructions and guidance in the book. Finishing this game will help you take these newly acquired skills and create your own 3D games from conception to completion.

What you will learn

Discover what low-poly modeling is and why it matters
Understand how to use materials, shaders, and textures in your models
Explore how to render and animate a scene in Blender
Focus on how to export Blender assets and import them into Godot
Use 3D low-poly models in Godot to create fun games
Design a dynamic and easy-to-navigate game world
Explore how to interact with the game via interfaces
Understand how to export your game for Windows

Who this book is forThis book is for game developers who are looking to make the transition from 2D to 3D games. Readers should have a basic understanding of Godot, being able to navigate the UI, understand the inspector panel, create scenes, add scripts to game objects, and more. Previous experience with Blender is helpful but not required.

Kumsal Obuz is a self taught, but veteran web developer with more than 15 years of experience in two different countries, leading teams and projects of various sizes. After several years of preparation and transition, he started his own game studio in August 2020. He launched a small puzzle strategy game at the end of 2020 and is currently working on an ambitious farming simulation game. He also likes to mentor, perhaps due to his genetic background since both of his parents are teachers, and because of his love of Godot, founded and still organizes the Godot Toronto Meetup group.

Table of Contents

Creating Low-Poly Models
Building Materials and Shaders
Adding and Creating Textures
Adjusting Cameras and Lights
Setting up Animation and Rigging
Exporting Blender Assets
Importing Blender Assets into Godot
Adding Sound Assets
Designing the Level
Making Things Look Better with Lights and Shadows
Creating the User Interface
Interacting with the World through Camera and Character Controllers
Finishing with Sound and Animation
Conclusion

Erscheinungsdatum
Verlagsort Birmingham
Sprache englisch
Maße 75 x 93 mm
Themenwelt Mathematik / Informatik Informatik Programmiersprachen / -werkzeuge
ISBN-10 1-80181-602-6 / 1801816026
ISBN-13 978-1-80181-602-1 / 9781801816021
Zustand Neuware
Informationen gemäß Produktsicherheitsverordnung (GPSR)
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