The Creation of iGiselle
University of Alberta Press (Verlag)
978-1-77212-381-4 (ISBN)
The unusual marriage of Romantic ballet and artificial intelligence is an intriguing idea that led a team of interdisciplinary researchers to design iGiselle, a video game prototype. Scholars in the fields of literature, physical education, music, design, and computer science collaborated to revise the tragic narrative of the nineteenth-century ballet Giselle, allowing players to empower the heroine for possible ”feminine endings.” The eight interrelated chapters chronicle the origin, development, and fruition of the project. Dancers, gamers, and computer specialists will all find something original that will stimulate their respective interests.
Contributors: Vadim Bulitko, Wayne DeFehr, Christina Gier, Pirkko Markula, Mark Morris, Sergio Poo Hernandez, Emilie St. Hilaire, Nora Foster Stovel, Laura Sydora
Nora Foster Stovel is a Professor Emerita in the Department of English and Film Studies at the University of Alberta. She has published on Jane Austen, D.H. Lawrence, Margaret Drabble, Carol Shields, Margaret Atwood, and Margaret Laurence. University of Alberta Press published her critical editions of Margaret Laurence’s Heart of a Stranger and Long Drums and Cannons: Nigerian Dramatists and Novelists and three edited collections: Jane Austen Sings the Blues, Jane Austen & Company, and The Creation of iGiselle: Classical Ballet Meets Contemporary Video Games. She lives in Edmonton.
Preface
Revisioning Giselle as the Video Game iGiselle // Nora Foster Stovel
Acknowledgements
Introduction
Recreating Giselle for the Twenty-First Century // Nora Foster Stovel
I An Interdisciplinary Approach to Giselle
1 | The Creation of the Romantic Ballet Giselle
The Ballerina’s Hamlet // Nora Foster Stovel
2 | “No Feminine Endings”
Adolphe Adam’s Musical Score for Giselle // Christina Gier
3 | The Other Giselles
Moncrieff’s Giselle; or, The Phantom Night Dancers, Loder’s The Night
Dancers, and Puccini’s Le Villi // Mark Morris
4 | (Re)creating Giselle
Narrative and the Ballerina // Laura Sydora
II Creating iGiselle
5 | Artificial Intelligence for Managing the Interactive Ballet Video Game,
iGiselle // Sergio Poo Hernandez & Vadim Bulitko
6 | Re-playing iGiselle
Dance, Technology, and Interdisciplinary Creation // Emilie St. Hilaire
7 | Renewing Adolphe Adam’s Score
Creating the Music for iGiselle // Wayne DeFehr
8 | The Ballet Body and Video Games
A Feminist Perspective // Pirkko Markula
Contributors 189
Index 193
| Erscheinungsdatum | 07.12.2018 |
|---|---|
| Sprache | englisch |
| Maße | 152 x 229 mm |
| Gewicht | 344 g |
| Themenwelt | Kunst / Musik / Theater ► Theater / Ballett |
| Sachbuch/Ratgeber ► Sport ► Tanzen / Tanzsport | |
| Informatik ► Software Entwicklung ► Spieleprogrammierung | |
| ISBN-10 | 1-77212-381-1 / 1772123811 |
| ISBN-13 | 978-1-77212-381-4 / 9781772123814 |
| Zustand | Neuware |
| Informationen gemäß Produktsicherheitsverordnung (GPSR) | |
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