Digital Content Creation
Springer London Ltd (Verlag)
978-1-4471-1079-8 (ISBN)
1 Access and Retrieval of Digital Content.- 2 Screen Play: Film and the Future of Interactive Entertainment.- 3 Harnessing The Power of Music and Sound Design in Interactive Media.- 4 Comparative Content Analysis of Virtual Environments Using Perceptual Opportunities.- 5 Digitization – An Agent for Creativity, Expression and Interaction?.- 6 Multimedia Challenging Epistemology; Epistemology Challenging Multimedia: Noting this Reciprocity for Multimedia Design.- 7 Virtual Education – Panacea or Pandora’s Box?.- 8 An Architecture of a Personalized, Dynamic Interactive Video System.- 9 Buffy, an SL Development Environment.- 10 Generating Interactive Television Programs in the PANIVE architecture.- 11 Interactive Control of Robots on the Internet.- 12 Smart Documents for Web-Enabled Collaboration.- 13 A Video Annotation Methodology for Interactive Video Sequence Generation.- 14 The Creation of an Interactive Virtual Theatre: The Mad Hatter’s Tea Party.- 15 Subjective Assessment of a Model-Based Video Codec Compared to H.263.- 16 Model-Based Interactive TV: Scene Capture and Transmission Density Distribution Functions for Bandwidth Reduction.- 17 Enhanced Avatar Control Using Neural Networks.- 18 Virtual Heritage: Challenges and Opportunities.- 19 Marvin: Supporting Awareness through Audio in Collaborative Virtual Environments.- 20 Children’s Creation of Shared 3D Worlds.- 21 Experiences With Web Content Creation From a Database.- 22 Numerical Realization of Realistic Head and Hand Models for Mobile Telephone Safety Verification.- 23 Rebuilding Communities and Livelihoods in a Post-Conflict Situation: the Potential for Digital Media in Knowledge-Based Activities in Bosnia-Herzegovina.- Author Index.
| Zusatzinfo | 167 Illustrations, black and white |
|---|---|
| Verlagsort | England |
| Sprache | englisch |
| Maße | 155 x 235 mm |
| Themenwelt | Informatik ► Grafik / Design ► Digitale Bildverarbeitung |
| Mathematik / Informatik ► Informatik ► Software Entwicklung | |
| Informatik ► Theorie / Studium ► Künstliche Intelligenz / Robotik | |
| Schlagworte | Digital Content • Digital Media • Virtual Environments |
| ISBN-10 | 1-4471-1079-X / 144711079X |
| ISBN-13 | 978-1-4471-1079-8 / 9781447110798 |
| Zustand | Neuware |
| Informationen gemäß Produktsicherheitsverordnung (GPSR) | |
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