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Building Museum Games - Kellian Adams Pletcher

Building Museum Games

A Practical Guide
Buch | Hardcover
160 Seiten
2026
Bloomsbury Academic (Verlag)
979-8-216-37976-8 (ISBN)
CHF 158,00 inkl. MwSt
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This book bridges the gap between museum professionals and game designers, provides strategies for creating museum games, highlights the continuous cycle of testing and improvement that makes games such a lively and vibrant medium for visitor engagement.
This book bridges the gap between museum professionals and game designers, providing strategies for creating engaging digital, analog, or digital/physical games for museums. Through a series of examples, templates and activities, readers of this book can learn a structured process of game design, including approaches for how to:
- Establish design parameters
- Build simple wireframes
- Create prototypes
- Work with contractors
- Build basic budgets and schedules
- Engage visitors as testers and collaborators
The book highlights the continuous cycle of testing and improvement that makes games such a lively and vibrant medium for visitor engagement. All of these techniques are tailored to the unique challenges of designing games in the museum world and include practical considerations on how to build with and within an institution.

Kellian Adams Pletcher is an educator, multimedia producer, writer, and game designer who has created over 150 games for museums since 2008. As the Director of GLAM Innovation at FableVision Studios, Kellian has led innovative projects like Project AMI and designed award-winning games like Cyberchase Fashion Challenge for PBS Kids. Pletcher has taught game design at Emerson College and Northeastern University and has collaborated with organizations like the Met, the UCAR Center for Science Education, The National Gallery, The Smithsonian Castle, The American Association of Libraries, and SFMoMA. She's been published in the Journal of Play and AMA's Exhibition Journal.

Table of Contents

Preface
Chapter 1. Play
Chapter 2. Permission
Chapter 3. Planning
Chapter 4. Parameters
Chapter 5. Proposals
Chapter 6. Playmaps
Chapter 7. Playtesting
Chapter 8. Production
Chapter 9. Postmortem
Index
About the Author

Erscheint lt. Verlag 16.4.2026
Zusatzinfo 23 bw illustrations
Verlagsort New York
Sprache englisch
Maße 152 x 229 mm
Themenwelt Kunst / Musik / Theater
Geisteswissenschaften Geschichte Hilfswissenschaften
Informatik Software Entwicklung Spieleprogrammierung
ISBN-13 979-8-216-37976-8 / 9798216379768
Zustand Neuware
Informationen gemäß Produktsicherheitsverordnung (GPSR)
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