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Archaeogaming - Andrew Reinhard

Archaeogaming

An Introduction to Archaeology in and of Video Games

(Autor)

Buch | Softcover
236 Seiten
2018
Berghahn Books (Verlag)
978-1-78533-873-1 (ISBN)
CHF 34,80 inkl. MwSt
Video games exemplify contemporary material objects, resources, and spaces that people use to define their culture. This book serves as a general introduction to "archaeogaming"; it describes the intersection of archaeology and video games and applies archaeological method and theory into understanding game-spaces as both site and artifact.
A general introduction to archeogaming describing the intersection of archaeology and video games and applying archaeological method and theory into understanding game-spaces.



“[T]he author’s clarity of style makes it accessible to all readers, with or without an archaeological background. Moreover, his personal anecdotes and gameplay experiences with different game titles, from which his ideas often develop, make it very enjoyable reading.”—Antiquity



Video games exemplify contemporary material objects, resources, and spaces that people use to define their culture. Video games also serve as archaeological sites in the traditional sense as a place, in which evidence of past activity is preserved and has been, or may be, investigated using the discipline of archaeology, and which represents a part of the archaeological record.



From the introduction:

Archaeogaming, broadly defined, is the archaeology both in and of digital games…  As will be described in the following chapters, digital games are archaeological sites,  landscapes, and artifacts, and the game-spaces held within those media can also be understood archaeologically as digital built environments containing their own material culture… Archaeogaming does not limit its study to those video games that are set in the past or that are treated as “historical games,” nor does it focus solely on the exploration and analysis of ruins or of other built environments that appear in the world of the game. Any video game—from Pac-Man to Super Meat Boy—can be studied archaeologically.

Andrew Reinhard is a Cultural Resource Management (CRM) Project Director for Metcalf Archaeological Consultants and is also a Research Affiliate at the Institute for the Study of the Ancient World (ISAW) at New York University. He is editor of the series Digital Archaeology: Documenting the Anthropocene published by Berghahn.

List of Illustrations

Acknowledgements



Introduction



Chapter 1. Real-World Archaeogaming

Chapter 2. Playing as Archaeologists

Chapter 3. Video Games as Archaeological Sites

Chapter 4. Material Culture of the Immaterial



Conclusion



Appendix: No Man’s Sky Archaeological Survey (NMSAS) Code of Ethics



Works Cited

Games Cited

Index

Erscheinungsdatum
Zusatzinfo Bibliography; Index; 22 Illustrations
Verlagsort Oxford
Sprache englisch
Maße 152 x 229 mm
Themenwelt Geisteswissenschaften Archäologie
Geschichte Allgemeine Geschichte Vor- und Frühgeschichte
ISBN-10 1-78533-873-0 / 1785338730
ISBN-13 978-1-78533-873-1 / 9781785338731
Zustand Neuware
Informationen gemäß Produktsicherheitsverordnung (GPSR)
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