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Programming iOS 8 - Matt Neuberg

Programming iOS 8

Dive Deep into Views, View Controllers, and Frameworks. Covers Swift, iOS 8.1, XCode 6.1

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Buch | Softcover
1018 Seiten
2014 | 5. Auflage
O'Reilly Media (Verlag)
978-1-4919-0873-0 (ISBN)
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Writing an app for the iPad or iPhone?

If you're grounded in Xcode basics and have a fairly good grasp of the Swift programming language, this practical guide will take you through the steps, conventions, and mindset you need to bring an iOS 8 app into existence, from initial concept to submission to the App Store.
Start building apps for iOS 8 with Apple’s Swift programming language. If you’re grounded in the basics of Xcode and the Cocoa framework, this book provides a structured explanation of all essential real-world iOS app components.

Through deep exploration and copious code examples, you’ll learn how to create views, manipulate view controllers, and use iOS frameworks for adding features such as audio and video, access to user calendars and photos, and tracking the device’s location.

Example code is available on GitHub in the form of full projects that you can download, study, and run.
  • Build iOS apps with Swift
  • Create, arrange, draw, layer, and animate views that respond to touch
  • Use view controllers to manage multiple screens in a way that’s understandable to users
  • Explore UIKit interface objects, such as scroll views, table views, popovers, web views, and maps
  • Work with Cocoa frameworks for sensors, location, sound, and video
  • Access user libraries: music, photos, address book, and calendar
  • Examine additional topics including data storage, file sharing, networking, and threading

Topics new to iOS 8 include:
  • Major changes in app coordinate space and interface rotation
  • Trait collections and size classes
  • View margins, visual effect views, and major animation changes
  • Changes to presented view controllers, popovers and split view controllers, alert and action sheet architecture
  • Table view automatic variable row heights and sliding cells
  • Classes for search results display, web view, video display, and audio mixing and effects
  • Today extensions, Actions extensions, Photo Editing extensions
  • Xcode 6 features: conditional constraints, view debugging, designable views, inspectable properties, new segue types

Matt Neuburg started programming computers in 1968, when he was 14 years old, as a member of a literally underground high school club, which met once a week to do timesharing on a bank of PDP-10s by way of primitive teletype machines. He also occasionally used Princeton University's IBM-360/67, but gave it up in frustration when one day he dropped his punch cards. He majored in Greek at Swarthmore College, and received his Ph.D. from Cornell University in 1981, writing his doctoral dissertation (about Aeschylus) on a mainframe. He proceeded to teach Classical languages, literature, and culture at many well-known institutions of higher learning, most of which now disavow knowledge of his existence, and to publish numerous scholarly articles unlikely to interest anyone. Meanwhile he obtained an Apple IIc and became hopelessly hooked on computers again, migrating to a Macintosh in 1990. He wrote some educational and utility freeware, became an early regular contributor to the online journal TidBITS, and in 1995 left academe to edit MacTech Magazine. He is also the author of Frontier: The Definitive Guide and REALbasic: The Definitive Guide. In August 1996 he became a freelancer, which means he has been looking for work ever since.

Views
Chapter 1Views
The Window
Experimenting With Views
Subview and Superview
Visibility and Opacity
Frame
Bounds and Center
Window Coordinates and Screen Coordinates
Transform
Trait Collections and Size Classes
Layout
Chapter 2Drawing
UIImage
UIImageView
Graphics Contexts
UIImage Drawing
CGImage Drawing
Snapshots
CIFilter and CIImage
Blur and Vibrancy Views
Drawing a UIView
Graphics Context Settings
Paths and Shapes
Clipping
Gradients
Colors and Patterns
Graphics Context Transforms
Shadows
Erasing
Points and Pixels
Content Mode
Chapter 3Layers
View and Layer
Layers and Sublayers
Drawing in a Layer
Transforms
Shadows, Borders, and Masks
Layer Efficiency
Layers and Key–Value Coding
Chapter 4Animation
Drawing, Animation, and Threading
UIImageView and UIImage Animation
View Animation
Implicit Layer Animation
Core Animation
Actions
Emitter Layers
CIFilter Transitions
UIKit Dynamics
Motion Effects
Animation and Autolayout
Chapter 5Touches
Touch Events and Views
Receiving Touches
Restricting Touches
Interpreting Touches
Gesture Recognizers
Touch Delivery
Interface
Chapter 6View Controllers
View Controller Responsibilities
View Controller Hierarchy
View Controller Creation
How a View Controller Gets Its View
View Resizing
Presented View Controller
Tab Bar Controller
Navigation Controller
Custom Transition
Page View Controller
Container View Controllers
Storyboards
View Controller Lifetime Events
View Controller Memory Management
State Restoration
Chapter 7Scroll Views
Creating a Scroll View in Code
Scroll View in a Nib
Scrolling
Zooming
Scroll View Delegate
Scroll View Touches
Floating Scroll View Subviews
Scroll View Performance
Chapter 8Table Views and Collection Views
Table View Cells
Table View Data
Table View Cell Selection
Table View Scrolling and Layout
Table View State Restoration
Table View Searching
Table View Editing
Table View Menus
Collection Views
Chapter 9Popovers and Split Views
Popovers
Split Views
Chapter 10Text
Fonts and Font Descriptors
Attributed Strings
Labels
Text Fields
Text Views
Text Kit
Chapter 11Web Views
WKWebView
UIWebView
Developing Web View Content
Chapter 12Controls and Other Views
UIActivityIndicatorView
UIProgressView
UIPickerView
UISearchBar
UIControl
Bars
Tint Color
Appearance Proxy
Chapter 13Modal Dialogs
Alerts and Action Sheets
Local Notifications
Activity Views
Some Frameworks
Chapter 14Audio
System Sounds
Audio Session
Audio Player
Remote Control of Your Sound
Playing Sound in the Background
AVAudioEngine
Speech Synthesis
Further Topics in Sound
Chapter 15Video
AVPlayerViewController
Introducing AV Foundation
UIVideoEditorController
Chapter 16Music Library
Exploring the Music Library
Music Player
MPVolumeView
Playing Songs With AV Foundation
Media Picker
Chapter 17Photo Library and Image Capture
Photo Library Authorization
Choosing From the Photo Library
Photos Framework
Using the Camera
Chapter 18Address Book
Address Book Database
Address Book Interface
Chapter 19Calendar
Calendar Database
Calendar Interface
Chapter 20Mail and Messages
Mail Message
Text Message
Twitter Post
Chapter 21Maps
Displaying a Map
Annotations
Overlays
Map Kit and Current Location
Communicating With the Maps App
Geocoding, Searching, and Directions
Chapter 22Sensors
Core Location
Acceleration and Attitude
Final Topics
Chapter 23Persistent Storage
The Sandbox
User Defaults
Simple Sharing and Previewing of Files
Document Architecture
iCloud
XML
SQLite
Core Data
Image File Formats
Chapter 24Basic Networking
HTTP Requests
Background App Refresh
In-App Purchases
Bonjour
Chapter 25Threads
Main Thread
Why Threading Is Hard
Blocking the Main Thread
NSOperation
Grand Central Dispatch
Threads and App Backgrounding
Chapter 26Undo
Undo Manager
Undo Interface
Appendix Application Lifetime Events
Appendix Some Useful Utility Functions
Delayed Performance
Center of a CGRect
Adjust a CGSize
Dictionary of Views
Constraint Issues
Drawing Into an Image Context
Finite Repetition of an Animation
Remove Multiple Indexes From Array
Configure a Value Class At the Point of Use
Cancelable Closure-Based Timer
Generic Wrapper

Erscheint lt. Verlag 13.1.2015
Verlagsort Sebastopol
Sprache englisch
Maße 187 x 233 mm
Gewicht 1690 g
Einbandart Paperback
Themenwelt Informatik Betriebssysteme / Server Macintosh / Mac OS X
Informatik Programmiersprachen / -werkzeuge Mac / Cocoa Programmierung
Informatik Software Entwicklung Objektorientierung
Informatik Weitere Themen Smartphones / Tablets
Schlagworte Apple • iOS 8 • Xcode
ISBN-10 1-4919-0873-4 / 1491908734
ISBN-13 978-1-4919-0873-0 / 9781491908730
Zustand Neuware
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4 Buchhändler-Bewertung

von (Buchhändler, Lehmanns Media Web-Redaktion), am 10.04.2015


Steffen Ille
Buchhändler
Standardwerk

»Dive Deep« beginnt der Untertitel dieses Buches - und in der Tat ist es nichts für Einsteiger. Zwar richtet sich Matt Neuburg durchaus an Entwickler, die noch etwas lernen wollen (können, müssen...), aber die Grundlagen der iOS-Programmierung sollten doch bekannt sein. Unter dieser Voraussetzung jedoch bietet das 1000-Seiten-Werk eine detaillierte Darstellung der Möglichkeiten und Lösungen, die mit Swift möglich sind. Fundiert und tiefgehend, wie man das von Matt Neuburg erwarten kann und darf.
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